Battlefield: Hardline Thoughts

After the EA Presser during E3 I immediately went to register for the BF Hardline Beta. Initially I was really excited about the game and the whole concept. I will admit, before playing the beta, I was looking forward to the single player MUCH more than I was for the multiplayer.

After having some hands-on with Hardline my initial excitement has really gone down the tubes. The game itself does not seem very different to Battlefield 4 which at the core makes me wonder if Hardline is really just a glorified Add-on being pushed on gamers as a brand new game. Don’t get me wrong, I think the concept is really neat and I will probably still be interested in the Single Player Campaign but as far as anything brand new in gameplay, look elsewhere.

I will wait to get some hands-on time with the Single Player before dismissing it completely, but as it stands, Hardline is a disappointment.

Check out some gameplay footage here: http://www.battlefield.com/hardline/features

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E3 2014 – Most Anticipated Game

Unfortunately, I am not popular enough nor do I have the money yet to attend E3 personally. Definitely one of the things I would love to do at least once. That being said I have been rabidly keeping up to date on all of the press conferences and game announcements. I believe that I have decided on my pick for Most Anticipated Game of E3 2014: Rainbow Six Siege.

At the end of the Ubisoft Presser they announced a new game in the Rainbow Six series: Rainbow Six: Siege. I have been an avid fan of the Rainbow Six Series for years and have been waiting for a Rainbow Six game that got back to the roots of the series and Siege looks to have done just that. Here is the debut multiplayer trailer:

For those of you who are fans of the Battlefield Series you will notice the destruction that is possible in Siege. It looks like you can shoot and destroy just about anything in the house. Ubisoft is throwing around the word “Procedural Destruction”. What does that mean? Procedural Destruction refers to the fact that as the player, you can do pretty much whatever you want to the environment in the game making no experience the exact same. This differs from “Scripted Destruction” because none of the destruction is hard coded to happen at a specific time or has a trigger to cause it to happen. This opens up a world of different possibilities when it comes to in-game tactics, being able to blow a hole in a wall and breach is something I haven’t seen in a game.

This game won’t be for everyone. CoD fans might have a tough time adapting to a game like Siege that requires more tactical thought than a run and gun mentality. Simply because of that I don’t believe it will be a huge competitor to the 2 large franchises CoD and Battlefield but that doesn’t mean it won’t do well in its own right. The closest comparison I can make is to Counter-Strike: Global Offensive in terms of game pace and tactical gameplay but even that isn’t a perfect comparison.

Hopefully in a few months I can get my hands on the beta!

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Black Friday Series – Gunnar Optiks

If you’re an avid gamer you may have seen pro gamers wearing yellow tinted glasses while at tournaments.  Have you ever wondered what exactly those are and why they are wearing them?  They are most likely a pair of Gunnar Optiks.  These glasses are meant to ease the stress on your eyes from looking at a screen for extended periods of time.

I will admit that when I first heard about them I was very skeptical.  My number one concern was that they glasses would tint everything yellow and make my games look weird.  My other concern was dropping $70 – $100 on something that I couldn’t really test for myself.  The reviews online were useless since there are so many positive and negative reviews.  What finally changed my mind was simply for the fact that so many pro gamers swear by them.  Whether or not they are being paid to wear them, they are in fact wearing them and still able to perform at a professional level.

So how and what exactly do Gunnars do?

 

 

In a nutshell, the glasses filter out the harmful blue light that LCD, LED, and Fluorescent bulbs emit.  The glare combined with the unnatural light and close proximity to the screen, your eyes strain.  If that strain is going on for hours on hours, it could cause long lasting negative effects.  I’m sure that some of you get headaches after playing for a long time and this is why.

 

Gunnar Optiks

http://shop.gunnars.com/store/ProductImages/details/PHA-00101z_onyxz_l.jpg

 

As you can see, the Gunnars are extremely thin, almost to the point of feeling fragile.  I definitely wouldn’t recommend dropping them from a high position or giving them to your baby to play with.  That being said, it is nice that they are so lightweight and thin.  Headphones fit well over the glasses since they are so thin.  They also come with a fabric bag to store them in.

When I put them on for the first time I was pleasantly surprised that I actually felt my eyes relax.  What was also interesting is the fact that I actually got a headache after a few hours with them on.  I can only assume it’s because I was so used to the other way that changing it caused the headache.  That only happened the first couple times wearing them.  The other aspect that I wasn’t expecting is that it actually makes the screen look like it’s brighter.  I’m not sure what causes that but it’s actually pretty neat.  The yellow tint is there but it’s not as invasive as you might think.  If you’re a really hardcore videophile it would probably bother you but as a non-videophile, I don’t mind the slight tint.

 

Gunnars come in all kinds of styles and they are not all for Gamers.  They market the glasses to any “hardcore” computer user (programmers, designers, artists, gamers, even business workers).

I’m not positive that any retailer will be reducing prices on these for the Black Friday or Cyber Monday but they are definitely something to look out for.

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Playstation 4 vs Xbox One Controversy

Being that the big thing on the internet right now is the XBONE vs PS4 controversy, I figured I’d weigh in.

Something that is interesting to note is that I’ve read a ton of different blogs, gaming websites, etc… and all of them assume that people know certain things inherently.  A big term I see being thrown around is “Up-scaling” or “Up-converting”.  What exactly does that mean?

We’ll take Call of Duty Ghosts as the example here.  CoD: Ghosts runs 1080p natively on  the Playstation 4 but is up-scaled from 720p on the XBox One.  Essentially what that means is that the xbox video is being enlarged to reach the 1080p mark.  So think about the following analogy:  You have a picture and you enlarge it to post on your wall.  The more you enlarge it, the more distorted it becomes.  Essentially, when you upscale a video you are doing the same thing.  How good it ends up looking has a lot to do with the size of your TV.  On a 32” TV the difference wouldn’t be as noticeable as it would be on a 72” TV.

I would post a comparison video or pictures but the underlying truth is…  the difference is not going to be that noticeable.  I could get into the technical jargon which may prove that yes, looking purely at the numbers, there is a difference.  However, where the difference really matters is at the point where you are playing the game and at least for me, I can’t really tell the difference.

The other comparison going around and what the next gen console games are touting is the coveted 60 frames per second (FPS).  It can be argued that a game running at 30 FPS looks just as good as a game running at 60 FPS.  A really good example can be seen here:

Shown from that example, the 60 FPS does in fact look smoother.  Another example can be seen here:

The video example shows something interesting.  The difference is more noticeable when you slow down the video but at normal playing speed there is barely a noticeable difference.  Let’s go back to gaming though.  This example is taking from Sleeping Dogs:

Can you see a difference?  Now take a look at F1 2013 running at 30 FPS:

Can you see a difference?

The FPS argument is one that changes based on the person.  Some videophiles claim to be able to notice the difference more drastically than a non-videophile which is why you see so many arguments all over the internet regarding this topic.  As a typical gamer though, my purchasing of a console or game wouldn’t be changed solely based on the fact that a game was developed to use 30 FPS vs 60 FPS.

With all that being said I personally will still be purchasing both next gen consoles.  Something that gets overlooked is the fact that these consoles are just coming out and the optimization is not the best yet.  Being that both the XBox One and Playstation 4 are almost identical in specifications the question is why the huge difference?  It can be explained by the optimization process that currently exists.  The optimization processes may not be fully developed yet and as time goes on the games will look and perform better.  To give this a visual: http://kotaku.com/the-ps3-had-12-games-at-launch-heres-what-they-looked-513396910 .

So in the XBONE vs PS4 battle, I fall somewhere in the middle.  We’ll see how that changes once I get my hands on the two consoles and have some time to really dig into them.

 

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